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WET Review

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WET Review

Post by Mental_Gear on Mon Sep 13, 2010 8:16 pm

Another one copy-pasted from my YouTube account, made it a while ago though. I decided to review this game because I thought so many people would just look past it without a second thought but I seriously think it's worth trying.



After the release of John Woo’s Stranglehold earlier this generation, it looked like nobody was interested in playing a bullet-time third person shooter, and the chances of another one being made were about as high as Max Payne’s chances of being voted gaming’s most handsome character.

But along comes wet, a third-person action shooter boasting daredevil acrobatics, buckets of blood and more slow-motion than you can shake a stopwatch at. Can this simple shooter show there’s still life in the genre, or will it lay dying in a pool of its blood?

From the beginning, it’s clear that wet is all about stylish. Hot-tempered heroine Rubi runs on walls, dives, leaps and slides in a flurry of gunfire like every action movie you’ve ever sent. The game imitates this 70’s Tarantino styling in the art direction, bullet-time gameplay and incredible classic rock original soundtrack. It’s chock full of breathtaking over-the-top set pieces that are a joy to watch.

Sadly, it’s let down somewhat by poor execution. The fast-paced shootouts are marred by the occasional framerate drop and short freeze, the graphics (in terms of detail) aren’t anything to get excited about, especially some of the character models, and the mostly predictable story doesn’t feel like an incentive to play, more like a way to justify sending you to the next enemy-filled level. Despite these flaws though, the setting will definitely help to keep you entertained as you go from one bloodbath to the next.

The gameplay in wet doesn’t do anything new or deep, but keeps a mix varied enough to hold your interest, but with that said, the ‘variety’ more or less revolves around the same mechanic. It’s not just about killing the enemies, but how you kill them. Points are scored for kills, and special actions during the kill, such as an acrobatic movement, taking out two enemies at once or a headshot score even more points. Keep the kills coming and you’ll rack up a score multiplier which helps to regenerate your health.

At the end of each level, you can use points to purchase upgrades for Rubi and for your weapons. It’s a fun and simple concept but it does have a few glaring issues. For example, with her feet on solid ground Rubi can only use one gun, but draws the second during acrobatics. Yes, I’ll admit it acts as a reason to keep on the move, but it does feel strange. It’s nothing that you haven’t seen before, but remains enjoyable all the same.

Most of the levels pretty much follow the same flow. For the most part you’ll just be pushing ahead, ploughing through enemies and navigating platforming sections. These parts are generally very linear and the lack of music makes them quite dull compared to the rest of the game. As a result, the excitement really picks up when you’re faced with something more frantic.

A couple times each level you’ll be thrown into an arena with plenty of enemies, usually one who’s lugging a gattling gun, and some doors from which huge numbers of enemies spawn, or you can block the doors to stop their assault. The free-running aspect of the game really stands out here when standing still is suicide, and you have to strike a balance between speed and kills – do you end the arena quickly and preserve your health, or take it slow so you can kill more enemies and get more points? These are some of the game’s most enjoyable sections, with bullets flying and music blaring, you’ll certainly be kept on your toes.

In addition, you’ll sometimes be treated to a ‘rage area’. When Rubi’s face becomes spattered with blood, you’ll be thrown into a frantic shootout with a gauntlet of enemies, more powerful weapons, a rapidly rising kill count and plenty of the colour red. These parts of the game are very fast-paced and exciting, but most of them are a bit too short, easy, and needless to say it can be pretty hard to see.

At certain points in the story you’ll be sent back to Rubi’s desert hangout for assault courses. They do provide an enjoyable diversion and showcase the acrobatics, but sometimes it just feels like filler compared to the rest of the game.

Some of the game’s most jaw-dropping bits come from the car chases. Here you’ll be on rails, shooting at enemies in cars ahead and completing quick-time events as you leap from vehicle to vehicle or take out enemies. Again, it’s based around shooting but helps provide a break from the rest of the game, and though it is incredibly linear, most of the time you’ll be having too much of a blast to care.

All the gameplay elements in wet are flawed in one way or another, and it’s clearly gunning for style over substance, but it’s certainly fun to play most of the time.

Wet is undeniably a short game. The 12 chapters won’t take long to beat, I did in around 6 hours on the medium difficulty setting. Once that’s over with, the game provides a few incentives to keep playing – collectible monkeys dot the levels, the Boneyard challenges provide some fun, and there’s the option to replay the story levels with the aim of beating the target score.

However, it suffers the same issue as main story mode itself – it’s all just a bit samey. If you dislike the core gameplay, these challenges will do nothing to change your mind, and once you’ve beat the final chapter, there’s nothing you haven’t seen. It’s enjoyable to go back to in short bursts, but there isn’t much reason to play once you’ve seen the somewhat disappointing conclusion.

Wet doesn’t aim for the very top. It feels as though it’s satisfied with being an enjoyable, if somewhat forgettable, shooter. It doesn’t do anything new, clever, deep, or flawless – but I simply couldn’t stop playing, immersed in the simple-but-fun gunfights and soaking up the 70’s vibe.

Sure, it doesn’t exactly redefine gaming as we know it, but the style and no-brainer frantic gunplay will keep you entertained until the credits roll. It’s by no means an essential purchase, but it’s certainly worth a rental or picking up at a bargain. I give this game a solid 7 out of 10.
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Re: WET Review

Post by Mental_Gear on Mon Sep 13, 2010 8:18 pm

Oh dear, sorry, perhaps I should have edited the paragraphs and strung some of them together. I have it laid out like that so I don't mess up entire paragraphs when recording.
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Re: WET Review

Post by adro on Mon Sep 13, 2010 9:20 pm

I had that game, the shoothing was fun, the platforming was fun, the game was fun. but just an hour or so it was just TOO FREAKING REPETITIVE. it's the same thing over and over and over again
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Re: WET Review

Post by Guest on Wed Sep 15, 2010 10:52 am

i sold it after the aeroplane chapter where ur paruchuting , worst game this gen hands down

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